All impoortant Callouts for competitive Counter-Strike Global Offensive Maps. Last updated in november Disclaimer: All images are not made by me or. Map Groups & Competitive Map Pool. Welche Maps gespielt werden, wird bei CS:GO je nach Spielmodus etwas anders gehandhabt. Grundlegend arbeitet das. Mit dem gestrigen Update hat Valve in CS: GO eine neue Competitive Map eingefügt. Die Geiselbefreiungskarte Workout war bereits bei der.
CS:GO MapsSeptember ist Counter-Strike: Global Offensive über den Perfect World Client auch in Bei Maps ohne konkrete Aufgabe (nur in der Community möglich) ist das Diese Ränge werden dazu benutzt, um Spieler im offiziellen Competitive. Map callout overviews for all competitive maps CS:GO (Counter-Strike: Global Offensive). Includes callouts for dust2, inferno, nuke, train. Als "Callouts" werden die Namen verschiedener Areale auf CS:GO Maps bezeichnet. Oft lohnt es sich Map Callouts auf deutsch und englisch zu kennen.
Cs Go Competitive Maps The Competitive CSGO Map Pool VideoCSGO All Official Maps 2012 To 2020
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Erdwind In-Game Rocket League. This is a collection of official maps made by Valve. Items Official map by Valve. Dust 2. It can be played in Deathmatch and Demolition.
It can be played in Deathmatch and Arms Race. It can be played in Deathmatch and Demolition It can be played in Deathmatch and Classic It can be played in Wingman Dust 2 Control [CP Example].
To get the source for this map included int the SDK and learn Rooftop Control [Example Map]. As a Counter-Terrorist, use your sniper rifles to eliminate the Terrorists on the adjacent building before they can capture all of the points!
As a Terrorist, work together to capture all five points before the time runs out! And I love the way Inferno challenges you to throw smart grenades.
When and whether to smoke mid, or how you flash into B takes intuition and practice. A series of T-shaped intersections facilitate this: mid, arch, at the banana exit to bombsite B.
And unlike hilariously one-sided maps like Aztec, the CTs must make hard decisions about which areas of the map they feel comfortable giving up, like boiler or the busted car inside banana.
The Toyota Camry of Counter-Strike. Dust2 is reliably fun but a victim of its own popularity. Re-taking bombsite B, despite three entry points, is satisfyingly tough for the CTs.
Both teams have to hurry to occupy the junction at long A, a perfectly-timed early-round flashpoint. Can everyone stop playing it, please? Cache is delicious oatmeal: a bit bland, but healthy.
No corner of Cache is superfluous—its uncomplicated three-lane structure is gimmick-free. All CS:GO competitive maps have a number of choke points and based on who holds what, map control is distributed.
A team that knows how to control the map and can gain an advantage will usually have better options with regard to what can be done next.
With regard to choke points, Counter-Terrorists usually have the advantage in terms of preaiming and angles because they know where the enemy will come from and can choose where they themselves will wait for them.
The Terrorists on the other hand, while they need to make very smart use of their grenades to advance on the map towards either A or B, have the numbers advantage.
When it comes to CS:GO competitive maps, structure refers to their overall aspect. Some maps have such an annoying structure that some professional teams avoid them altogether and simply ban them each time.
These maps have structural peculiarities that make it difficult for either the T or CT side to find a solution to the problems they face during each round.
People know where they need to go to reach A or B and how they can get from any point on the map to any other.
However, keep in mind that structure is only the most trivial aspect of a map. A serious player will never stop there and will continue to deepen his understanding of each map by mastering all of its elements.
The biggest point of interest is the Middle, including everything around it: Passage, Cart, Elevator and L.
For terrorists, control of the Middle means that the team can attack any bombsite from more than one side. Bombsite A is the target of several different executions smokes can cover all lines of defense, isolating the CT and one of the easiest to resume in the game.
With regard to defense, the most common formation is This is because the map is full of open areas connected to narrow passages.
Thus, when the TR leave the narrow corridors, they need to face a defense distributed in several points of the open areas, both in A and B.
Usually the defense formation is three in A and two in B, but it is also common to see only one player in B defending the B1 Baixo region closely.
As soon as he hears any activity, he calls for reinforcements. The Fireman or Ladder area is one of the most disputed on the map, as it opens up an extremely fast rotation path between the bombsites.
Whenever the TRs have the domain of the site, the attack can be on any of the sites. The Train is a very suitable map for the use of AWP because it is full of long lines of great distance.
Nuke is a different map from all the others because it has two floors and the bombsites are located exactly on top of each other. Official map by Valve.
Cache OLD. A bomb defusal map set around Chernobyl. Terrorists are bent on destroying the evidence of a massive weapons-cache in the shadows of Chernobyl.
Dust 2. It can be played in Deathmatch and Classic Created by MadMax. Created by Spherix. Dust 2 Night. Created by Blade x Baby, we're gonna visit Dust tonight.
Created by Pandorazero. Map by Pandorazero. This is official Mirage map published originally by Valve, featuring optimized nav mesh, superior to the Valve's official version The defending side can play defensive or aggressive on both bomb sites.
Various tactics and some aggression can be used to push T side back to their own spawn where the team start the round , due to the layout of this map.
The rotate times between the bomb sites how long it takes to get from one to the other are relatively short, which again makes the use of utility and denying vision even more important for the T side.
One critique of the map is the amount of ambient noise. There are trains that pass by every so often and noise in the bathrooms as well.
The map also had some serious design faults that professional teams were able to discover, but a majority of these have been fixed over the past years.
As the newest addition to the CS:GO map pool, and one that was a surprise to most, Vertigo sees the teams face off on the top two floors of a skyscraper under construction.
For many in the community the map was seen more of a non-competitive map. However, this all changed in March , when a reworked version of the map was added to the competitive pool in place of former staple Cache.
This means competitive statistics for the map are limited, especially considering since March Vertigo has been played only 31 times at offline events.
In its previous iterations, however, the community have considered it as a CT sided map and the first games on the new update appear to carry this trend, with the CT team holding a Only time will tell if the map will prove to be a stable and popular addition to the game, or if it will become like Nuke and be a popularly-banned map.
An industrial train yard located somewhere in Eastern Europe. A mosaic of Lenin is found in the Terrorist spawn.