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I collect a lot of 15mm miniatures for the American War of Independence and so collect a lot of rules for this period. I started miniatures with Napoleonics, so I have a number of armies in 6mm and 15mm figures for skirmishing.
Finally there is my on-again, off-again relationship with paper soldiers that I sometimes write about. Kind of neat to see someone posting about these rules.
I bought two of them years and Chris sent the third along because he's a nice guy. Chris wrote a simplified proto-set for ancients on his blog a few years ago.
It's not diceless, but it's sort of RPGing wargames. Centurion is basically his Ritter rules mixed with Ein Ritter Spiel's use of a square grid, only he is more generous with movement in Centurion.
One critical difference, however, is that retreats are blocked to "a square that any enemy unit may legally move into by any kind of movement.
Thanks for pointing them out. Dale's Wargames. Last weekend I played the first miniatures game in a long time. Too bad the rules But it did help reinvigorate me to get back into miniatures gaming.
I have started painting and crafting again, and of course, obsessing over rebasing my 6mm Napoleonic troops. Part of the problem is deciding over which rules to use, all of which seem to have different basing requirements.
More on that another time. I have been using a set of rules for a while that I have never reviewed before.
Not sure why I have not reviewed them. Maybe because they are pretty obscure and are relatively hard to get. Maybe because they will not be everyone's cup of tea.
I think they have some interesting ideas, which is why I decided to finally review them. What is it all about? If you have ever heard of matrix games , you were probably reading about one of Chris Engle's games.
But these rules are not matrix games. Rather, they are the rules that Chris used to fight out the battles that resulted from playing his military campaigns run as matrix games.
Here is the history from Chris: Starting in the late 's I began running military campaign games at conventions using a Matrix Game.
This allowed players to run whole wars, with a minimum of rules, in under four hours, battles included! Because of this I had to develop miniatures battle rules that would allow players to play a small battle in five minutes and a large battle in fifteen or twenty minutes.
A hard standard to meet, but the result is the game presented here. So, if you are not playing a campaign game, why would you want a set of miniatures battle rules that play the games out in 20 minutes?
Well, perhaps one of the reasons why I have not played many campaign games is because the battles themselves take so long to complete that players lose interest well before the campaign completes.
In the last two campaigns I played — both using Memoir 44 — it took us at least three gaming sessions of about four hours each to complete each one and these were published campaigns.
There were at least four campaigns in each of the books — so about eight campaigns — and we never even got to the other six because of fatigue.
But that is not why I bought the rules. I saw a copy in some random hobby shop while I was traveling for business somewhere.
What caught my eye was the subtitle on the rules: "a diceless battle game for miniatures". If you see this title online be careful, as there are several other rules out there with the same name.
The odds are great that it is not this game unless it says the author is Chris Engle. The first miniatures game I purchased that had diceless combat was The Compleat Brigadier.
No one liked them but me. It had you writing order and there was that whole "diceless" thing. Everyone wants to roll dice. There is the physicality of the process and the suspense.
But I feel that with some games the rules author clearly weren't paying attention in a couple of their math classes when they were kids.
Some of the variations are wild. Some don't roll enough dice in order to try and smooth out the die rolls, resulting in games that are simply die rolling contests.
Generally speaking, if you don't roll dice, you pretty much have to have your math correct or at least, reasonable. So I wanted to check out Chris' ideas and see how he made it work, if at all.
Here is some of Chris' rationale for going diceless: At first I tried to make a game like other miniatures games, with dice and tables. They were not fast enough.
It appears that the fastest a dice game can get is thirty minutes, not fast enough. For a long time I could not think of what to do.
The it hit me. Why do I need dice? In most games it is pretty obvious who is going to win a fight without rolling a die. I also felt that ERS was clearer in its writing.
As far as I know, ERS is not published. Chris gave me the rules for free when I ordered Ritter and Jabberywocky off of his web site.
Good to hear that another person knows and has tried the rules. I agree that it would do well with a good campaign system.
Sorry - only verified members can post on the forums. March Attack Rating:. Here is the game at the start:.
I gather you think Ein Ritter Spiel is an improvement on Fusilier. Dale Hurtt. Subscribe to: Post Comments Atom. Saga Review and Test Battle.
Onslaught Miniatures 6mm Sci-Fi Figures. There was a post on The Miniatures Page about a "new" company making 6mm sci-fi figures: Onslaught Miniatures.
I took one look a If you saw the "One-Hour" title and thought "Neil Thomas has put out another one", well you thought like I did.
But no, Drums and Shakos Large Battles Playtest. As always, let me start off by welcoming new reader TasminP. I hope you enjoy the read.
As I threatened in my blog entry about Drums and Painting 6mm Figures. I have shown several people my 6mm figures that I have painted and the comment I always get, which is often similar to what I read on the fo It does not bode well for Sergeants Miniatures Game.
First, let me start by saying that I did not label this post as a "review". I did not get deep enough into the game to actually re Command and Colors Variants.
So, I played a game of Memoir '44 with Don this weekend while waiting for a program to finish installing and, let's just say it was First off, I would like to welcome Chris to the reader list, here and over at Solo Battles.
Thanks for commenting on one of the entries ove Well, I threatened to start re-basing my 6mm Napoleonics and that is what I have been doing in my spare time.
I decided that I wanted them t I bought a house in Huachuca City, AZ working for a software company for the last three years. To while away the hours I like to wargame -- with wooden, lead, and sometimes paper miniatures -- usually solo.Kingdom Come: Deliverance hat das Mittelalter in die Moderne gebracht. Zeit, die besten mittelalterlichen Spiele zu kübelle-algerie.com Sendung bei Gameswelt anscha. Powered by Restream belle-algerie.com Spiel spielen. Ritter-Spiel - Deutsche Community. likes. Eine deutsche Community zum Ritter-Spiel von Gameforge. Dies ist keine offizielle Community von Gameforge, von daher können wir hier nur begrenzt Support. Actionspiele Bist Du jemand, der ein bisschen Action mag? Hier findest Du die spannendsten Action-Spiele! Jage in einem Polizeiauto der Mafia hinterher, kämpfe wie ein Avatar, schieße wie ein Transformer oder verteidige Dein Schloss in einem strategischen belle-algerie.com gewalttätigen Action-Spiele sind mit dem Bild einer Faust und einem Mindestalter versehen. Ritter Communications offers customized business solutions, high-speed internet, local & long-distance phone services & premium television services.